

The bounce can change depending on the direction held (or not held). After the piledriver the opponent will bounce a little and allow for follow ups (weight depending). MP Piledriver - Toward or Back + MP, then toward or back for the direction to throw them:Ī Piledriver in the direction you held. If it's the move that dizzies the opponent, they will be dizzy on their back (except Akuma), and you can start off a combo by picking them up OTG for a throw. Useful for combos as well as it knocks the opponent slightly upward.į+HP (toward + hard punch): A swinging punch with less range than his usual HP, but much more dizzy power. Has an initial hit box behind Colossus so you can use this to crossup most standing opponents with good timing. Has hard matchups against the big 3 (Wolverine, Omega Red, Sentinel).Has trouble hitting the air above his head which makes chasing flying/double jumping characters a pain.Long start up on his forward dash (about 6 frames) means you have to commit to your movement, can not wavedash forwards but can wavedash backwards.Throw game is drastically weakened against other heavy characters.Colossus has a hard time generating meter without taking risks. Counter throw depends on meter, and can only be performed in the first tech window.Counter throw can force the opponents into making poor decisions and narrow their options to open you up.Effective super for instant guard cancelling an over aggressive opponent, invincible on startup and can be done in the air.Can also pick opponents up off of the ground (a bit gimmicky but effective on opponents who can't roll away from it like Cyclops.) Very large throw range and the ability to reposition the opponent where he likes depending on the throw used.Shoulder tackle can neutralize projectiles up to 3 hits, can be stopped after hitting for combos/safe block strings and can stop a lot of Storm's normals.Strong long rage buttons, j.towards HP and cr.HK notably.Normal Jump Chain: Any kick to any punch. Colossus can not combo middle buttons into buttons of a greater strength. Ground Chain: Colossus can chain any light button into any button of greater strength.
COLOSSUS X MEN FULL
Colossus has one of the best supers in the game for guard cancelling and can sit on a life lead with full meter effectively walling out opponents who can not open him up without committing to a risky strategy. Colossus is easy to pick up and play with a simple game plan which is why he is considered strong but suffers when opponents can keep him away or out prioritize his normals. Colossus is a slow, powerful character who emphasizes on using his large buttons to control space and pressure his opponents into allowing him to start his potentially deadly throw combos.
